Axemaster 2011 Player's Pack

Axemaster this year will be run on the 24th-25th of September, 2011.

  • Warhammer Fantasy 8th edition rules
  • 2500pt armies
  • Six games over two days
  • $45 entry (now less than 2 weeks from the tournament)

The venue is our usual venue:

Hampton Community Center,
14 Willis St. Hampton, VIC

Timetable

Saturday

 

Sign-in

9:00

Game 1

9:30-12:00

Lunch

12:00-12:45

Game 2

12:45-3:15

Game 3

3:30-6:00

  

Sunday

 

Game 4

9:00-11:30

Lunch and Players Choice voting

11:30-12:30

Game 5

12:30-3:00

Game 6

3:15-5:45

Presentation + Pack up

5:45+

Venue

Hampton Community Centre, 8 Willis St, Hampton, 3188
Catering is not provided by the club but there are a number of restaurants/take-away stores within walking distance including numerous bakeries, pizza restaurants, fish and chip stores, an Urban Burger and a Safeway. There are also banks including a Westpac, an NAB and an ANZ for any money you may need to withdraw during the tournament. Hampton train and bus station is located right next to the community centre, so using public transport is an option.

Armies

Armies may be up to 2500 points. Army books and other official material (i.e. the Terrorgeist rules from White Dwarf) can be used as long as they were released before September 1st. No 'back of the book'/unofficial White Dwarf army lists may be used. Dogs of War may be used, but only as a stand alone army and not to supplement other armies. Allies may not be used, however Dogs of War armies may field Ogre units such as Ironguts as per the previous rules. Special Characters may be used this year. The most recent edition of the army book must be used. The fan made Chaos Dwarf army book may not be used. If you wish to field Chaos Dwarves, please speak to the tournament organiser (TO).

As a note: Rhinox Cavalry will count as Monstrous Cavalry, which will give them the Stomp special rule. They are immune to Killing Blow as the riders are larger than man-sized. If you are using Rhinox Cavalry, make sure you bring a copy of their rules.

 

Games

Players are given two and a half hours in which to complete their games, there is a break of at least 15 minutes between games to allow the Tournament Organizers (TOs) to enter scores and prepare for the next round.

The first round will be a random draw, if you are drawn with a regular gaming partner speak to the TO who will try to match you up with another player. Games 2-6 will be run using a "Swiss Chess" system; you will never play the same opponent twice.

Before each game you should exchange names and army lists with your opponent. You should also make sure your opponent is aware of the special rules of your army, and any errata/updates that you are using. Any such errata etc must be approved by the TO.

Play the game in good spirit, and do not stall for time. Any person deemed stalling for time to avoid a loss or cement a win will be penalised heavily. Games must be finished on or before the two and a half hour deadline; warnings will be given for 30 minutes, 15 minutes and 5 minutes. If necessary, you may have to calculate victory conditions / victory points from the end of an earlier turn than the one prescribed to end the game, but you cannot run overtime. Please play briskly and remind your opponent if he is taking too long. This is to ensure that we can enter all results and determine the next round so that we do not fall behind schedule.

Rules Disputes

All rules disputes should be resolved in one of three ways. Either look in the appropriate rulebook, roll a D6 for it, or ask a TO. The TO will either show you the relevant passage in the appropriate rulebook, or ask you to roll a D6 for it. Just because you disagree on a rule does not mean your opponent is a bad sport. It is in the way he handles the dispute, and accepts if he is wrong, that you can see his sportsmanship. Many people have different interpretations or house rules that are not used at tournaments, and these will be resolved as stated above. The TO's word is final, and arguing after a decision has been made may incur penalties.

Scoring

Parts of the tournament will be run as peer based scoring - score sheets will be provided and must be filled out after each battle. Breakdown of scores will be 120 points for battle, 20 for painting, 30 for sportsmanship and 60 for army composition, for a total of 230. You should ideally be getting full sports and painting marks.

Battle

Battle points will be scored for each game based on the Victory Points (VP) difference between the two players. All the normal bonuses for table quarters, captured standards, etc apply.

VP difference

Battle Points

0-100

10-10

101-300

11-9

301-500

12-8

501-700

13-7

701-1000

14-6

1001-1300

15-5

1301-1600

16-4

1601-1900

17-3

1901-2200

18-2

2201-2500

19-1

2500+

20-0

Painting

Armies that are completely painted will be awarded 20 bonus points at the start of the tournament. If the army has any unpainted models in it, it will receive 0 points. This is effectively a Yes or No question - there are no partial rewards. Models must be painted to a basic standard, displaying at least 3 different colours, and the bases must be painted.

After the first game of day two, players should set up their armies on the table they're on for judging in the Players' Choice painting competition. After the lunch break on day two, each player votes for their first, second and third favourite armies. Unlike the bonus points mentioned above, this vote has no bearing on the overall result of the tournament, but will be used to select the winner of the Best Army prize at the end of the tournament.

Models to be used in the tournament must visibly represent what they're meant to be (ie no proxies or stand-ins allowed). This doesn't mean you have to use the exact existing Citadel miniatures for a given character/unit, but opponents should not be confused as to what is what (i.e. having one unit of Silver Helm models being Silver Helms and another unit of the same Silver Helm models being Dragon Princes) and the models used for a unit must make sense (ie no units of Trollslayers represented by Ghoul models). If you have any queries about whether something would be acceptable, feel free to contact us.

Sportsmanship

At the end of each game, you will be required to complete a questionnaire about your opponent. The 5 questions are listed below, and each will be worth one point (so 5 Sportsmanship points are available per round and 30 total for the tournament). Questions will be answered with a simple YES or NO.

1) My opponent remained friendly throughout the game.
2) My opponent had a clear army list and made sure I understood what everything did.
3) My opponent and I sorted out rules questions amicably.
4) My opponent played fast enough, but did not rush me.
5) My opponent's movement, line of sight decisions and dice rolls were all clear and were not rushed, obscured or otherwise dodgy.

After the last game of the tournament, players will be asked to nominate 3 opponents for the Best Sportsman award (ranked in descending order). These marks will have no bearing on the overall winner; they are only used to select the winner of the Best Sportsman award.

Composition

Composition scores will be assigned by the tournament organiser and a panel of judges. We won’t be using any hard caps, nor will there be a "tiered" system. All armies will be allocated a score out of 60 with the score for an average tournament list that is judged to be tuned, but not abusive or fluffy and weak, being a 30. The TO will ask players to resubmit lists judged to be too unbalanced for tournament play. Note that special characters are allowed, but taking some of the less balanced ones will result in a low composition score or a resubmit.

Composition scoring can always be a bit of a touchy issue, but our advice is to take the list you want to take and not worry too much about the comp score it will get. Lists that get low comp scores should be able to make up the difference by having advantages in-game, and ones getting high scores will need to work harder for battle points.

Army lists must be submitted by midnight on the 11th of September to the email address at the end of this page. Please send army lists in either text or spreadsheet format; if you're using Army Builder, export your list to text or HTML rather than sending in a .ab file. Lists submitted after this date will be penalized 1 point per game, or 6 battle points.

Scenarios

The scenario for each round will be rolled for randomly by the TO. Every player will use the same scenario for that round. (The TO may choose to re-roll or select a different scenario at their discretion; for instance if the same scenario was rolled for the third time in a row.) The 6 basic scenarios in the Warhammer rulebook will be used at Axemaster in 2011.

Please pay attention to the various requirements scenarios place upon your army. Ensure you have enough Fortitude points for Blood and Glory, and that you have units capable of holding the objective in the Watchtower scenario. You may play these more than once, so be prepared.

The modifications are as follows:

Battle Line:
As per rulebook.

Dawn Attack:
As per rulebook.

Battle for the Pass:
As per rulebook.

Blood and Glory:
Deployment as per the scenario. When an army breaks, the game ends. Work out the victory points as normal for Battle Line; however, all units in the “broken” army count as slain. Basically just use the full cost of the broken army, as well as any bonus points that were acquired from it before the army broke. Points are not gained for any standards or the general if they are alive at the point of breaking.

Meeting Engagement:
As per rulebook.

The Watchtower:
Rules as per the scenario in the rulebook, with the exception that victory points are used at the end of the game. The player controlling the watchtower at the end of the battle gains an extra 1000 victory points.

Terrain

All hills will be standard hills and considered open ground for the sake of movement. All forests and rivers will follow the rules for Mysterious Terrain given on pages 119-121 in the rulebook.

Prizes

The prizes for Axemaster are being supported by Military Simulations (www.milsims.com.au) Prizes are offered for:

1st Place Overall
2nd Place Overall
3rd Place Overall
Best Army (players' choice)
Best Sportsman (players' choice)

Registration

Entry is $45. Online registration is available via PayPal - use the 'Buy Now' link below. When filling out the form, please include the race/army you're entering with (Empire, High Elves, Daemons, etc) and the name of the person entering (if different to the name on the credit card) in the comments section. For alternative payment arrangements, contact Drew using the address below. The merchant email address on the Paypal payment pages will show up as - this is correct, so don't worry. (If you're paying for multiple people at once and there isn't room to provide details for all entrants, please send them to us by email.)

Number of Entries

Army lists and payment are due by 11th September. Please send army lists to the email address below.

We may accept entries after this date, but entry will cost an additional $10 (for a total of $45). 

Contact Organiser

Send us army lists or tournament-related questions at