General

Satus Bellum 2011

Satus Bellum this year will be run on Sunday 23rd October, 2011.

  • Warhammer Fantasy 8th edition rules
  • 1500pt armies
  • Four games over one day
  • $20 entry

The venue is also used for the Hampton Games Club and Axemaster

Hampton Community Center
14 Willis St. Hampton, VIC
(just across the car park from Hampton train station)

 

Warhammer Siege

This is a set of rules intended to allow players to play Siege games using the Warhammer Fantasy 8th edition rules. The rules are intended to be simple, in keeping with the approach taken by this edition of Warhammer as a whole. The rules will be complemented by a series of scenarios, offering variations of the basic Siege game. Contained at the bottom of this article is the basic Frontal Assault scenario.

These rules are still being playtested.

 

Playing Siege Games in Warhammer 8th Edition

 

Campaign Rules

Here are the rules we're going to be using for the map-based campaign.



Rules are to be used as per the original Mighty Empires rules (you can download them from the GW site), except where described below.

Banners

A character must be able to be a general to lead a banner. Characters like Assassins, Liches, Necromancers and battle standard bearers may not lead a banner.

Removed Rules

The following rules will not be used (exclude the entire phase where applicable):

Scenario - Flank Attack

This article contains the rules to play a Flank Attack scenario in a game of Warhammer Fantasy 7th Edition. It is based on the Flank Attack scenario contained in the Warhammer Fantasy 6th Edition Rulebook, however we have adapted it somewhat. That scenario was plagued by the main problem that it was actually disadvantageous to commit troops to a flanking maneuver, which makes the whole thing rather pointless. We've tweaked it a bit to try to make it work.

Cancon photos

We finally tracked down our copy of the Cancon photos CD and uploaded some of them to the Cancon gallery. (Only a few months late...)

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Let Loose the Hounds of War

As I have already lamented in another article, the Dogs of War are an army that is being left behind by Warhammer as the game develops. Since the introduction of 6th Edition, all of the armies have now been properly released (some are now in their second incarnation) except for two – the Chaos Dwarfs and the Dogs of War. These armies are both still running on “temporary” lists, and seem likely to do so until they vanish entirely.

But I’m not going to talk about that now. This article is about using the Dogs of War in their current form, and maybe throwing around some ideas about their use that may not have occurred to everyone. The Dogs of War remain a legitimate army, and one of only two (the other being Ogre Kingdoms) that can be fielded alongside almost any other army. This should make them something that every player at least considers, no matter what army they are focused on. Henceforth I shall refer to them as DoW, for the sake of typing less (because I am lazy)1.

Ironfoundersson's Brewery: A brief history (part two)

Located in the green and verdant lands bordering The Moot is a small community of Dwarven brewers and craftsmen. At the centre of the settlement is Ironfoundersson's Brewery, home of Ironfoundersson's Unbeatable Ale. Founded by Brag Ironfoundersson in the imperial year 1227, the brewery has passed through successive generations of the Ironfoundersson family to it's current incumbent, Snorri Ironfoundersson.

THE SIGN OF THE GOLDEN ANVIL:

The Sign of The Golden Anvil (Bryn Grong) is a tavern much favoured by Dwarven warriors and beer convoy guards. In times of trouble, they march forth under their tavern sign, bearing their ancient family axes, and time honoured shields.

Contest or Context

Martin de Carcasonne, knight of Bretonnia, raised his grime-splattered visor and surveyed the carnage before him. The field was littered with dead and dying, both Bretonnians and foul Orcs, their bodies strewn up and down both sides of valley in which they were fighting. The valorous deeds of his unit had gradually taken their toll – he was the sole survivor. The brave knights who had taken the field with him had fallen one by one – dragged from their saddles by the savage green beasts they were fighting, their noble steeds beaten and chopped down with crude clubs and axes. Three had fallen at the hand of one particularly large brute, wielding a massive axe nearly twice its own height. Martin himself had eventually delivered the killing blow to the fiend, driving his blade through its warty throat.

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The Fate of Storm of Chaos

It is now a couple of years since the Warhammer Storm of Chaos campaign was launched by Games Workshop, along with its numerous army variations. While the army lists published in the book were intended as themed forces to be used as part of the campaign, many players embraced them in more general terms, and the lists were permitted to be used in tournaments. They were, in effect, entirely legitimate alternatives to the basic army books, although they were not stand-alone (in the sense that you needed the relevant army book in order to make use of the rules in the campaign book).

 

Ironfoundersson's Brewery: A Brief History (part one)

Here then is the first part of the background of my new Dwarf Army! Background for the various units will appear shortly.

IRONFOUNDERSSON'S BREWERY:

Located in the green and verdant lands bordering The Moot is a small community of Dwarven brewers and craftsmen. At the centre of the settlement is Ironfoundersson's Brewery, home of Ironfoundersson's Unbeatable Ale. Founded by Brag Ironfoundersson in the imperial year 1227, the brewery has passed through successive generations of the Ironfoundersson family to it's current incumbent, Snorri Ironfoundersson.